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Mike Raiford <"m[raiford]!at"@gmail.com> wrote:
> Has anyone given any thought to altering the blur kernel in POVRay?
I'll be brief:
uses obstructed rays.
http://news.povray.org/povray.binaries.images/thread/%3Cweb.47bf5650425b71eaae42298f0
while( ! in_circle )
try_again
Shameless example of use:
http://news.povray.org/povray.binaries.images/thread/%3Cweb.47c26b5e8e18150dae42298f0
http://pov.monde.free.fr/mael/mlpov081eng.html
> IIRC, someone had set up a scene to do just that a while back, actually
> doing it in SDL.
Hey, I poke my head in for five minutes and my work comes up! I therefore
conclude that I'm the topic of many lively discussions! Please, I need this.
Really though, I apologize that the right convergence of desire and opportunity
never came up so that I could learn how to patch POV properly and make something
people can use. Now isn't the time either--of course--but maybe it needs to be
done.
- Ricky
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