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OK I was finally able to build the 64-bit libraries and build the 64-bit app.
The trick (at least for me) was to use the pre-built bjam executable rather
than to build one from the source. Just copy bjam to the boost root directory
and do:
bjam --build-dir="C:\boost64" --build-type=complete --with-date_time
--with-thread --toolset=msvc stage address-model=64
However, I have the editor DLL issue now. The program opens but I can't do
anything. I replaced the '32' with '64' for cmedit32.dll and povcmax32.dll as
indicated. Here is the log of running the app with the debug switch:
1249923930: CWD is C:\povwin-src-3.7\windows\vs9\bin64
1249923930: Trying to load editor DLL from
'C:\povwin-src-3.7\windows\vs9\bin64\cmedit64.dll' [found]
1249923930: Could not load editor DLL
'C:\povwin-src-3.7\windows\vs9\bin64\cmedit64.dll', error code is 000000c1
1249923930: Trying to load editor DLL from
'C:\Users\User\AppData\Roaming\POV-Ray\v3.7\bin\cmedit64.dll' [found]
1249923930: Could not load editor DLL
'C:\Users\User\AppData\Roaming\POV-Ray\v3.7\bin\cmedit64.dll', error code is
000000c1
1249923932: Registry records version 3.7.0.beta.32.msvc9.unofficial-win64, and
we are 3.7.0.beta.32.msvc9.unofficial-win64
1249923932: Entering GetMessage loop
What is this error code 000000c1?
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