POV-Ray : Newsgroups : povray.newusers : double_illuminate coefficient : Re: double_illuminate coefficient Server Time
6 Oct 2024 02:06:18 EDT (-0400)
  Re: double_illuminate coefficient  
From: Mr
Date: 9 Aug 2009 06:15:00
Message: <web.4a7ea16dd27ecd66ab3838b90@news.povray.org>
Warp <war### [at] tagpovrayorg> wrote:
> Mr <nomail@nomail> wrote:
> > Is there a way to cheaply tune the amount by which the light brought by
> > double_illuminate can be added?
>
>   Knowing a bit how the povray engine has been implemented, it wouldn't be
> a trivial change. Every object would have to internally carry the factor
> and some flag which tells whether the normal has been inverted or not.
>
> > I'm thinking like an amount of translucency,
> > without changing anything to transparency nor having to use media.
>
>   I think clipka is working on a patch for 3.7 which does exactly that,
> and even better.
>
> --
>                                                           - Warp

If you're thinking about the SSLT, it's much heavier in computation. But maybe
he has plans for implementing translucency too... Anyway He's doing a great job
already. And Im sure there is a way by mixing several materials when I'm more
familiar with that.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.