POV-Ray : Newsgroups : povray.newusers : specular color ? : Re: specular color ? Server Time
6 Oct 2024 02:21:07 EDT (-0400)
  Re: specular color ?  
From: Mr
Date: 7 Aug 2009 16:10:00
Message: <web.4a7c8995b6985f65abe8d88c0@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> Mr schrieb:
> > Is there a way to color the highlights of an object in Povray except the metalic
> > keyword? be it by feeding a simple color vector or a color map? (if some one
> > knows blender or max it's the same as putting a single specular color or a ramp
> > in the specular texture channel)
>
> A multi-layered texture should to the trick I guess, with the top layer
> defined with the desired highlight color, tramsit 1 and metallic, and
> the lower layer defined without specular highlights.
>
> Didn't test it though.
>
> (Of course this uses the metallic keyword as well, but I reckon your
> question wasn't strictly about avoiding that keyword, but having a
> highlight color different from the diffuse color.)

Yes exactly what I need (I'll have to test it later), and if I want a specular
gradient I can also put other such specular layers with different colors and
roughness/Phong_Size I hope too much of this won't slow down the material too
much, but I guess not since it's only specular, not reflection... I was only
surprised that indenting a color_map under phong or specular wasn't built-in :)
I don't mind such workarounds, they're a really good mind training for me!
You're teaching me a lot these days clipka, thanks. and to the others too very
responsive group. I'll continue stealing your time a little.


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