"Mr" <nomail@nomail> wrote:
> Is there a way to color the highlights of an object in Povray except the metalic
> keyword? be it by feeding a simple color vector or a color map? (if some one
> knows blender or max it's the same as putting a single specular color or a ramp
> in the specular texture channel)
Unfortunately not. For a while I was trying to simulate it with the aoi
pattern, but I couldn't quite get the maths right for making the pattern match
the light. This is something I wouldn't mind seeing, along with the ambient
keyword accepting a full rgbft vector.
-Reactor
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