Sorry, I solved it by removing the pigment on top: texture { slope{<0,0,1>} texture_map { [0 pigment {color rgb <1.00,1.00,1.00>} finish{ phong 0.25 phong_size 3 } ] [1 pigment {color rgb <1.00,1.00,1.00>} finish{ phong 0.25 phong_size 100 } ] } } This does excatly what I needed.
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