POV-Ray : Newsgroups : povray.beta-test : SSTL mm_per_unit blend2pov : Re: SSTL mm_per_unit blend2pov Server Time
7 Jul 2024 06:52:41 EDT (-0400)
  Re: SSTL mm_per_unit blend2pov  
From: Mr
Date: 6 Aug 2009 11:40:01
Message: <web.4a7af86366dfbf9662273d2b0@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> >> http://graphics.stanford.edu/papers/bssrdf/bssrdf.pdf
Ah using them feels so much more relaxing! they work! :)

> at least as far as I'm personally concerned, I have
> decided to despise blender due to its catastrophic interface.
Like so many people not without reason... anyway in case you wouldn't know, the
2.5 rewriting aims to attract precisely people more used to standard
customizable interfaces while keeping its present strengths (though you might
not consider them as such)I would be glad to help any Pov user wanting to
approach/stay away from blender or Blender users wanting to try blend2pov if I
can.

> If the Blender developers are smart enough, though, *and* intend to
> define parameters that have any physical basis whatsoever, I wouldn't be
> surprised if they used the re-parameterization outlined in "A Rapid
> Hierarchical Rendering Technique for Translucent Materials" (again by
> Jensen et al., though the al.s are different ;-)), section 4, and
> therefore come up with the very same parameters that POV-Ray is likely
> to use (see
> http://graphics.ucsd.edu/~henrik/papers/fast_bssrdf/fast_bssrdf.pdf)

Maybe:
The few included presets are exactly the ones from the first paper you pointed
me to (apple, chicken, ketshup etc...) Also when we use SSS in Blender, a first
pass with a grey level image is calculated for each bucket. Isn't that a sign
they did?



> > A little off topic, if you want I can post in a new thread?
> > I'm experiencing quite heavy render times with SSTL
> > (still have to check this but it seemed strangely faster with fast radiosity
> > than without)
>
> The current SSLT implementation in POV-Ray is still very naive, without
> any optimization whatsoever, and therefore computationally extremely
> heavy. (I can't imagine how radiosity would speed it up though.)

I probably messed up in my settings I'll come back later with a simplified scene
otherwise


> Future versions will implement caching mechanisms, probably similar to
> what raidisity does.
Great!

I'll try to post my progress ASAP, is there a way to post images here? Do I have
to start using something like fire bird or outlook?


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