Darren New <dne### [at] san rr com> wrote:
> I was thinking more scale it from x=1.0 y=1.0 to x=1.0 y=0.0 as you move
> from z=0 to z=1, if that makes sense. Not an intersection, but a non-linear
> scaling.
Here's the catch: You can't do non-linear scaling in POV-Ray (unless you use
parametrics, isosurfaces or some such).
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