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Neeum Zawan <m.n### [at] ieeeorg> wrote:
> I can sympathize with David. As a kid, graphics was one of the fun
> things about BASIC/QuickBasic. For someone new to programming, there are
> a lot of things you can do using language concepts with graphics, and
> it's a lot more interesting than writing a silly calculator program.
Yeah, I know what you're talking about (although it was Turbo Pascal for me
later, which fortunately did have 2D pixel graphics, almost as easy as the
BASIC for my homecomputer).
> I think that's what kept me and many away from "serious" languages like
> C/C++ for a long time. No book I picked up covered what I thought should
> be straightforward: How do I color a pixel on the screen. Doing graphics
> seemed to be a lot more complicated.
When I was learning C, there was a project I really wanted to do that required
2D graphics output. But how to? I had access to both Windows and Unix machines,
but I had not the slightest clue where to start researching how to do graphics
output on either Windows or X.
Fortunately, I happened to know a bit about the PostScript printer language - so
guess what I did :P
(I later went to save some paper and toner though by going for GhostScript for
test runs ;))
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