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Darren New <dne### [at] san rr com> wrote:
> > I think someone told that the reason was that they only designed boxes
> > with two buttons. So apparently the graphics design artist got priority
> > over useablility.
>
> More like "we already have a library routine for 2 buttons" than something
> graphics design, perhaps.
Actually, "we already have a library routine for dialogs that show a message and
a choice of buttons from "Ok", "Yes/No", "Yes/No/Cancel" and the like.
But they must have designed that "Yes/All/No/Cancel" dialog separately - it's
not a standard thing. And if a dialog features a way to say "None" by pressing
certain keys while clicking, it has to be custom-tailored as well. Or using
dirty tricks that can explode in your face the day after.
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