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I am new to POV-Ray. In the example below, I am trying to merge two boxes
together. But when I render the image, the boxes disappear at the sections
where they intersect. Is this correct?
How do I get my two boxes to merge into one uniform 'T' shape. This does not
happen with a 'union'. But I can't use 'union' because I want to render the
'T' as a 'glass like' object. Any suggestions?
#include "colors.inc"
#include "textures.inc"
global_settings
{
max_trace_level 10
ambient_light White
}
background { color Gray }
camera
{
location <0, 153, -320>
look_at <0, 153, 0>
}
merge
{
box{<0,233,0>, <233-16,197,36>}
box{<197,/*233-16*/300,0>, <233,107,36>}
// Tinted blue crystal
pigment { rgbf<0.8,0.8,1,0.9> }
material { M_Glass3 }
interior { Glass_Interior }
finish { Glass_Finish }
translate <-143,10,-18>
rotate <0,clock,0>
}
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