POV-Ray : Newsgroups : povray.general : alpha channel on final render : Re: alpha channel on final render Server Time
30 Jul 2024 06:21:05 EDT (-0400)
  Re: alpha channel on final render  
From: MadKairon
Date: 17 Jul 2009 18:25:00
Message: <web.4a60f9ef8515e0fa417c968c0@news.povray.org>
"clipka" <nomail@nomail> wrote:
> "MadKairon" <nomail@nomail> wrote:
> > wait... I solved it, I was using radiosity and setting a background color to
> > affect how my object looked like. This is too bad, I really needed that
> > background color, it's not the same effect without it even if I still use
> > radiosity and some ambient lights. Gonna try to render it without the
> > background and then use that alpha channel for the other image.
>
> Try using a huge sphere with finish { ambient 1 diffuse 0 specular 0 }, and the
> no_image keyword.

Thanks clipka, that solves it 100%


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