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"MadKairon" <nomail@nomail> wrote:
> wait... I solved it, I was using radiosity and setting a background color to
> affect how my object looked like. This is too bad, I really needed that
> background color, it's not the same effect without it even if I still use
> radiosity and some ambient lights. Gonna try to render it without the
> background and then use that alpha channel for the other image.
Try using a huge sphere with finish { ambient 1 diffuse 0 specular 0 }, and the
no_image keyword.
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