POV-Ray : Newsgroups : povray.general : alpha channel on final render : Re: alpha channel on final render Server Time
30 Jul 2024 06:18:47 EDT (-0400)
  Re: alpha channel on final render  
From: clipka
Date: 17 Jul 2009 17:00:01
Message: <web.4a60e61a8515e0faee20e5f50@news.povray.org>
"MadKairon" <nomail@nomail> wrote:
> wait... I solved it, I was using radiosity and setting a background color to
> affect how my object looked like. This is too bad, I really needed that
> background color, it's not the same effect without it even if I still use
> radiosity and some ambient lights. Gonna try to render it without the
> background and then use that alpha channel for the other image.

Try using a huge sphere with finish { ambient 1 diffuse 0 specular 0 }, and the
no_image keyword.


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