Darren New <dne### [at] sanrrcom> wrote:
> Patrick Elliott wrote:
> > Less to do with AI than with animation limitations. The more things you
> > have moving at the "best" rate, the harder your hardware needs to work.
>
> Is that really true? I thought the whole (visible) scene got pumped out to
> the graphics card on every frame. Hence the need for AGPx8 and such.
There is some stuff that - fortunately - does not need to be pumped around for
each frame. Traditionally, textures are such stuff. I bet static meshes are
another one these days: Applying the same transformation matrix to a wagonload
of vertices is no big deal for a GPU, and sufficient to have the object hover
around and maybe rotate.
One more reason to not animate stuff which is just barely visible.
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