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"mysdn" <kam### [at] hotmail com> wrote:
> pigment {color rgbf <146,218,164>/255} finish{phong 1 ambient 0.8}}
>
> this works, I hope this is the correct way to do rgb colors in pov, thank you.
It's a bit... uncommon; but depending on what you want to do, it may indeed give
you what you want.
Typically, you'll use a much different finish, such as:
finish { diffuse 0.7 specular 0.5 ambient 0.1 }
or something like that; in case of radiosity scenes, you'll virtually always use
ambient 0.
Note that you can define a default finish in your scene, using:
default {
finish { diffuse 0.7 specular 0.2 ambient 0.0 }
}
(for instance) at scene level, before defining your objects.
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