"Chris B" <nom### [at] nomailcom> wrote:
> global_settings {assumed_gamma 0.7}
> Note that reducing the assumed gamma value increases the brightness of your
> scene.
I know about this but it will influence all the scene.
> Alternatively you can oversaturate the color of individual components.
That's the point.
I have tested yours tips (and warning too) and now I understood better how to
work with colors attribute to improve some object's details. Now I got better
result with my lava light.
Really I had supposed that the individual RGB color always be 1 (and values
greater than 1 truncated).
Thanks Chris.
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