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First, hi to all the Povray community and team. And thanks for this great
software I use for many years. This is the first time I post something here. I
decided to look at Povray3.7, even if it is in beta, the new feature of
Subsurface Scattering is attracting! There was a function in Povray 3.6 I use
everytime is duty cycle. Time is not important, and I prefer to have some CPU
time for me and my other applications instead of 100% rendering. In Povray 3.7
this function seems to be not working. Is this a feature you'll drop in the
next version? Or it is disabled for the beta?
The other things are working normally for me, except some scenes with photon
mapping, I found that caustics seems to be brighter in 3.6.
Now, when I need some CPU time, I pause the render.
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