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Hello,
I wanted to know if anyone had any experience using multiple very large textures
(> 2GB), and was able too keep povray from running out of memory. Also, it
seems like POVRay loads textures to ram on parse - it it possible to keep
POVRay from loading the entire texture to ram at once? A performance hit would
be better than dieing for lack of ram.
thank you,
Jacob
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