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I'm currently working on a project that will require a number of strategically
placed trees and other plants. The problem I'm having is that, though there are
a number of macros and utilities to create organics for import into POV, some
with very good results; the mesh objects, once imported, tend to interfere in
ghastly ways with my scene geometry.
Might it be possible, in some future version of POV to have parametrized
plant-life objects in the SDL itself? I would very much like to place a tree
at a given location and have it grow at that spot without passing through local
objects.
I have some idea that this would not be an easy task, but an informed opinion
would be appreciated.
A.D.B.
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