"clipka" <nomail@nomail> wrote:
> Try "finish { ambient 1 diffuse 0 specular 0 }". No "light_group" required. That
> should do exactly what you're asking for (although I'm not sure whether it also
> does what you really want).
Thank you guys. You are right!
My mistake was keep setting ambient_light to zero in the global_settings.
At first, I was using ambient_light (global_settings) black and ambient (finish)
in the texture "white". By this way I needed to setup the diffuse (finish) to 1
in order to see anything, but the image was light influenced.
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