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I've been asking questions about DF3s in New Users and POV Ray Binary Files ->
images.
On those "invisible voxels", MAYBE it is the POVRay version that is at fault. I
am using:
version 3.6.1.msvc8.win64
.... under Windows Vista Home Premium 64 bit.
In POV Ray Binary Files -> images, Alain has something interesting to say about
POVray 3.6.1.
This might mean that any work that I do with DF3's will be suspect and "wacky",
until 3.7 is released. Unless I download and install the beta work-in-progress.
I'm not sure I want to do that.
The main reasons I am interested in DF3s are:
(a) general reasons / purposes
(b) modeling tornadoes (but only in general for artistic reasons... not SPECIFIC
tornadoes, not TECHNICALLY ACCURATE tornadoes).
So it looks like I might change my approach altogether. Maybe use "A Ton of
Media Filled Spheres (procedural media, not DF3)" clustered around tan - and -
brown - SortOfConeShaped Blobs (or something like that).
I'll continue to experiment with DF3s though - its just that under POVRay 3.6.1,
DF3's should apparantly be regarded as inconsistant / experimental / suspect.
Thanks for the work, Darren - it is much appreciated. I will use that utility
(for experiments), it helps a lot. You might want to experiment yourself, again
for some reason bigtest.df3 does NOT render properly.
-Jeff
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