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Note, it only produces random integers in the range 1..6, and it can only
produce about 1.5 million random numbers a day, which is roughly 20 per second,
or 50 million nanoseconds per random number. So it's not particularly fast, or
uh, useful for that matter, but wouldn't it be fun...?
With proper modification to use 10-sided or 12-sided dice, and running 9 in
parallel (eight 12-sided, one 10-sided), we can generate 32-bit numbers, only
needing to discard about 0.113% of the results.
Or not. It... it was just an idea...
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