POV-Ray : Newsgroups : povray.newusers : Very slow rendering of an object with many holes : Re: Very slow rendering of an object with many holes Server Time
28 Jul 2024 12:36:18 EDT (-0400)
  Re: Very slow rendering of an object with many holes  
From: clipka
Date: 23 May 2009 14:10:00
Message: <web.4a183ae8dc3f4a9cefff66860@news.povray.org>
"Tomohiro" <nomail@nomail> wrote:
> My object has regular arrangement of cylindrical holes, but
> I cannot guess a function because:
>
> - holes are arranged in hexagonal way
> - no "half" holes at edge of the object
> - (if possible) a small part of edge of holes should be cut in 45 degree
>
> On the other hand, usage of blob worked almost well, but
> it cannot satisfy the third requirement written above.

.... so looks like you need to resort to solution #1: Small building blocks with
just a few holes each. One type for the "bulk" of the object, and another few
for the edges.


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