|
![](/i/fill.gif) |
Hi,
I'm completely new to POVRAY, intention was to use it to quickly explore the
optical effects of a mirror defined using some equations. In the process of
setting things up, I find myself unable to obtain a correctly reflecting sphere
given as a parametric object. Staying close to published examples, I find that
this
camera { location <-1,3,-6> look_at <0,0,0> angle 35 }
light_source { <100,200,-200> color 1 }
// The floor
plane { <0,1,0>,-1 pigment { checker rgb <1,0,0>, rgb <1,1,0> } }
// A mirror sphere
sphere
{ <0,0,0>,1
pigment { rgb <0,0,0> } // A perfect mirror with no color
finish { reflection 1 } // It reflects all
}
renders a mirrored sphere with correct reflections of the checkerboard while
this
camera { location <-1,3,-6> look_at <0,0,0> angle 35 }
light_source { <100,200,-200> color 1 }
// The floor
plane { <0,1,0>,-1 pigment { checker rgb <1,0,0>, rgb <1,1,0> } }
// the sphere
parametric {
function { sin(u)*cos(v) }
function { sin(u)*sin(v) }
function { cos(u) }
<0,0>, <2*pi, pi>
contained_by { sphere{0, 1.1} }
accuracy 0.0001
precompute 10 x,y,z
pigment {
rgb <0,0,0>
}
finish {
reflection 1
}
}
gives a sphere, but with incorrect reflections (only a few colored
points/stripes)...
Any hints much appreciated!
Thanks,
Sven
Post a reply to this message
|
![](/i/fill.gif) |