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Warp <war### [at] tag povray org> wrote:
> (Of course speed is not really crucial here, but the quality should be
> very good.)
Given that there might be some good use for a more sophisticated RNG inside
POV-Ray's rendering engine possibly heading our way (thinking of SSLT here, or
maybe addition of some montecarlo elements), I guess speed *should* be
considered an issue.
So to hear that the RNG you have in mind *is* fairly fast, that's good news.
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