POV-Ray : Newsgroups : povray.newusers : Generating cross-section of a complicated model : Re: Generating cross-section of a complicated model Server Time
28 Jul 2024 18:27:03 EDT (-0400)
  Re: Generating cross-section of a complicated model  
From: Kenneth
Date: 21 May 2009 08:30:01
Message: <web.4a1548b8c981982af50167bc0@news.povray.org>
Warp <war### [at] tagpovrayorg> wrote:
> Kenneth <kdw### [at] earthlinknet> wrote:

> > I can think of another nice addition: As-is, the 'cutting' object can't
> > have a texture (otherwise it fully shows up on all the cutaway
> > surfaces.) Instead, it would be nice to have a method of variably
> > 'blending' the cutting object's pigment with all of the other objects'
> > pigments. An example would be the cutting object having a color of rgb 1,
> > then blending that with all the different objects' colors to get pastel
> > shades on the cutaway surfaces.

>  I'm not exactly sure how that's different from the averaging solution.
>
> > Well, the averaging of colors as-is seems to be a combination of the objects
> > that are nested. My idea would impose the CUTTING object's pigment on them
> > all (in a variable way.)
>
>   I don't understand why adding the color of the cutting object to the mix
> would make the result any better. It sounds that it would only make it worse.
>

Sorry, I may not have explained that well: This feature would be used in
conjunction with the 'new' or improved cutaway_textures idea, the
'non-averaged-colors' one. The cutaway_textures method we have now wouldn't
really benefit from it (in the same way), as you point out.

KW


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