Mike Williams <nos### [at] econymdemoncouk> wrote:
> To avoid the texture averaging, you'd need to design your object so that
> all the objects with different textures are cut away separately.
[snip]
>
> That removes the convenience of being able to create the whole engine
> and then add the cut away effect afterwards. You can get some of the
> convenience back by creating a macro to control the cut, like this...
Both ideas are very clever and useful; thanks, Mike! My cutaway car engine may
not be so far off in the future after all!
KW
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