POV-Ray : Newsgroups : povray.newusers : Generating cross-section of a complicated model : Re: Generating cross-section of a complicated model Server Time
28 Jul 2024 18:25:17 EDT (-0400)
  Re: Generating cross-section of a complicated model  
From: Kenneth
Date: 21 May 2009 08:15:01
Message: <web.4a154418c981982af50167bc0@news.povray.org>
Mike Williams <nos### [at] econymdemoncouk> wrote:

> To avoid the texture averaging, you'd need to design your object so that
> all the objects with different textures are cut away separately.
[snip]
>
> That removes the convenience of being able to create the whole engine
> and then add the cut away effect afterwards. You can get some of the
> convenience back by creating a macro to control the cut, like this...

Both ideas are very clever and useful; thanks, Mike! My cutaway car engine may
not be so far off in the future after all!

KW


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