|
![](/i/fill.gif) |
POV being open source means that if there's something I don't like (mesh
artifacts) or a feature I want to use (AO, weird area lights, ramp/skin
shaders) I can at least try to change or add them, and SDL is plenty expressive
enough if I do most of the hard work of making a scene in Wings. Without that
choice though, or if I cared at all about animation, I'd have probably gone for
some mid-tier app (Carrara?) long ago.
Post a reply to this message
|
![](/i/fill.gif) |