POV-Ray : Newsgroups : povray.general : Post POV? : Re: Post POV? Server Time
30 Jul 2024 14:18:44 EDT (-0400)
  Re: Post POV?  
From: Captain Jack
Date: 5 May 2009 13:00:00
Message: <web.4a006fa14eec845c1a0422150@news.povray.org>
"How Camp" <hac### [at] gmailcom> wrote:
> I wonder if such users 'outgrow' POV-Ray as an artistic tool, or whether they're
> mostly casualties of 'lack of time' syndrome (as I perpetually seem to be).

I enjoy doing character based animation, but I'm positively awful at organic
modeling, so I do a lot now with software where I can get and use pre-made
character content more easily (mostly I use Carrara with DAZ content). However,
POV is still a very important part of my arsenal. There are textures that I can
do in POV that I can't easily make elsewhere, and I make a lot of them in POV
to map onto meshes in other programs. As a long time programmer, I find the SDL
a much more intuitive way to work on a lot of things, especially calculating
motion paths, or doing physics based animation.

I kind of "think" in POV... I've been using it since it was in beta (version
0.98, IIRC). Carrara has an "isometric" camera, but until my brain internally
translates that to "orthographic" I can't picture what it does.

A lot of newer programs I've tried tend to make animations a little faster than
POV; I think that's mostly an issue with parsing the frames multiple times
(when I animate, I've got the clock variable stowed everywhere, it seems like).
For stills, I like using ambient occlusion and indirect lighting, and I can't
get the same results with POV (althought that may be me more than the
software...)


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