I hope I got this right, so that forward is Z positive:
#declare camForward=
camera {
right x
up y
direction z*.5
location 0
}
#declare camBehind=
camera {
right -x
up y
direction -z*.5
location 0
}
#declare camBottom=
camera {
right x
up z
direction -y*.5
location 0
}
#declare camTop=
camera {
right x
up -z
direction y*.5
location 0
}
#declare camLeft=
camera {
right z
up y
direction -x*.5
location 0
}
#declare camRight=
camera {
right -z
up y
direction x*.5
location 0
}
And I found that the bottom texture has to be rotated 270 degrees, I'm not sure
why, maybe something to do with the polygons in the skybox.
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