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"JS" <bos### [at] yahoo co uk> wrote:
....
> camera {
> location <0,0,0>
> direction 0.5*z right x up 0.75*y
> look_at <0,0,1>
> rotate <0,0,0>}
>
> Which is meant to give a FOV of 90 degrees.
>
> Please help.
I think you are having problems with the default setting for the sky vector
sky <0,1,0>
Transforming parallel to this vector can be a problem. You may need to declare
your camera for each view, taking this into acount.
Stephen S
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