POV-Ray : Newsgroups : povray.newusers : The Trouble of rendering Crystal letters : Re: The Trouble of rendering Crystal letters Server Time
28 Jul 2024 12:37:04 EDT (-0400)
  Re: The Trouble of rendering Crystal letters  
From: capellan
Date: 23 Apr 2009 21:15:01
Message: <web.49f1118dccd2c9e44a5e8270@news.povray.org>
Christian Froeschlin <chr### [at] chrfrde> wrote:

> As a first improvement, increasing max_trace_level will help.
>
> Try this:
>
> global_settings { ambient_light color rgb <1, 1, 1> max_trace_level 50}

Yes, this made brighter the crystal letters!

Now i changed the plane texture to Glass, and
finally can see a clear background, but just
as expected, there is no reflection in the
glass letters, so they are barely visible.

Tomorrow, will keep experimenting with other
glass textures and their parameters.

> Also, I think your U and N overlaps.
> Note that there is also a "text" primitive in POV-Ray.

i received this pov file from a friend, it's exported from Rhino 3D.
When i contact him, i will ask how to fix this.

Christian, many thanks again for your guidance!

alejandro


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