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David Buck <dav### [at] simberon com> wrote:
> Bozo was indeed in DKBTrace. In fact, it was one of the first
> procedural textures to be implemented in DKBTrace. I wasn't, however,
> responsible for the name. It came from a technical paper presented at
> SIGGRAPH '84 by Ken Perlin called "An Image Synthesizer". He showed a
> torus with a bozo texture on it.
Yes, that colorful donut plausibly explains that name; going from there to the
clown is just a small step:)
> That paper served as a huge inspiration for me to create the original
> textures in DKBTrace and later POVRay.
>
> http://portal.acm.org/citation.cfm?id=325247
It seems like the paper isn't available for free (or did anyone find a free
source?); but here's a presentation slideshow on it:
http://www.csee.umbc.edu/~olano/635s07/PSE.pdf
Thanks David for shedding light on this one (and for creating the roots of
POV-Ray, by the way :))
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