POV-Ray : Newsgroups : povray.pov4.discussion.general : A plea for sanity, and the current SDL : Re: A plea for sanity, and the current SDL Server Time
19 Apr 2024 15:56:39 EDT (-0400)
  Re: A plea for sanity, and the current SDL  
From: clipka
Date: 21 Apr 2009 18:30:00
Message: <web.49ee48a3f2b2a100c3ad972c0@news.povray.org>
Chambers <ben### [at] pacificwebguycom> wrote:
> > So, um... with 1) to 3) done to the SDL, what exactly would *remain* of the
> > existing one?
>
> The imperative nature, plus the current syntax for object (and
> texture/pattern/et al) creation.
>
> Ie, we DON'T need
>
> new SDL.Object.Sphere {
>   Radius: 4.0f;
>   Center: new SDL.Unit.Vector3(4.5f,1.5,3.0f);
>   Texture: new SDL.Pattern.Texture {
>    Pigment: new SDL.Pattern.Pigment {
>     Pattern: SDL.Pattern.Predefined.Solid;
>     Color: new SDL.Unit.Vector3(1.0f,0.5f,0.0f);
>    }
>   }
> }

I take it as understood that we do *NOT* want any such syntax in a POV 4 SDL.
Yes, indeed, I'd rather stick to the current SDL than use such a monster.

That's why I kept lamenting about the shortcomings of Lua and the like in this
particular respect.


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