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Le_Forgeron <jgr### [at] freefr> wrote:
> * chess2.png : a bit too greenish in the reflection ? (cross of kings, and knights,
white
> tower)
This *looks* weird, but it may actually be physically correct; in any case it's
seen with POV 3.6 as well.
> * crackle2.png : a missing fifth blue in the middle raw ? (remind me of a bug with
> superellipsoid... probably nothing, but strange )
Again, seen with POV 3.6 as well, and from the scene code it is intentional.
Strange though, indeed; maybe it wouldn't work as an isosurface.
> * desk4.png : the initial blank frame is still visible, is the recursion limit good
> enough ? (each iteration get one more desk in frame, not doubling)
I think it is technically impossible to totally eliminate the blank frame
(except for reducing its size to be no longer discernable).
> * samp_demo06.png : the top square between magenta & white is not plain, there is a
grey
> & darker pattern. Is it as intended ?
Can't find that scene among the POV 3.6 samples, so no comparison here; in any
case, it seems to me that the square in question is empty (transparent??), and
that we see the shadow of the block to its right
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