POV-Ray : Newsgroups : povray.beta-test.binaries : Mesh not smooth with 64bit 3.7beta32 : Re: Mesh not smooth with 64bit 3.7beta32 Server Time
29 Apr 2024 04:23:42 EDT (-0400)
  Re: Mesh not smooth with 64bit 3.7beta32  
From: MessyBlob
Date: 17 Apr 2009 19:00:01
Message: <web.49e9094b1359c511addfbead0@news.povray.org>
Verm <a@b> wrote:
> Originally reported in p.Beta-test with reference to a mesh2 (downloaded
> car model)
>
>  > I've found that my 64bit (winXP) beta32 is failing to render a mesh2
>  > smoothly - I get flat triangles not smoothed triangles.
>  > I've tried the same scene with 3.6.1 (32 and 64 bit) and with a 32bit
>  > beta32 and I get a nice smooth mesh with all 3 versions.

It looks a bit like vertex ordering has been changed, or normals computed
assuming a different order. I had similar results when I was starting to play
with triangles in OpenGL, where I had to supply normals and vertex data. I hope
that provides a relevant clue for coders :o)


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