Verm <a@b> wrote:
> Originally reported in p.Beta-test with reference to a mesh2 (downloaded
> car model)
>
> > I've found that my 64bit (winXP) beta32 is failing to render a mesh2
> > smoothly - I get flat triangles not smoothed triangles.
> > I've tried the same scene with 3.6.1 (32 and 64 bit) and with a 32bit
> > beta32 and I get a nice smooth mesh with all 3 versions.
It looks a bit like vertex ordering has been changed, or normals computed
assuming a different order. I had similar results when I was starting to play
with triangles in OpenGL, where I had to supply normals and vertex data. I hope
that provides a relevant clue for coders :o)
Post a reply to this message
|