Thanks for a tip, but rendering duration is not a biggest problem here. Could
someone explain me how camera settings (as above) may influence the object
dimensions to the camera location?
In my example if the line goes along z-axis it has a proper width, but when it
goes e.g. as a function x - z = 0 then its width is doubled. The effect can be
seen only if camera is looking at some angle to the X-Z plane (line plane).
When the camera is looking perpendicular then width of line is right for all
cases.
Thanks in advance,
twister
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