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Warp <war### [at] tagpovrayorg> wrote:
> Zeger Knaepen <zeg### [at] povplacecom> wrote:
> > intuitively I would expect something like "rotate <1,1,0>*45" to rotate 45
> > degrees around the <1,1,0> vector
>
> What if you want to do is to multiply <1,1,0> by 45 and then use the
> resulting vector to rotate the object?
Then you'd be back to the 3.x syntax, which is just plain incompatible with what
I'd prefer. It's all that easy.
(and no, I wouldn't use "rotate <1,1,0>*45" - rather some "rotate <1,1,0>,45",
which IMO would make it clear what's happening; I think I'd also use "rotate
<1,1,0>,45 deg".)
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