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"MessyBlob" <nomail@nomail> wrote:
> Some examples of plug-ins:
> 1. Setting of dynamic range (to cope with HDR dynamically in animation).
> 2. Perform quick-and-dirty aparture blurring (if depth information is available
> - imitate Photoshop's Lens Blur, which is very competent - and when needed cast
> extra rays to see behind objects).
Ever had a look at MegaPOV's post processing feature yet?
> Further, opening other parts of the pipeline to plug-in or scripting might prove
> useful, e.g.
> 3. Custom camera ray shooting for custom projections - realising that this can
> already be done to some extent, or with optical scene objects, e.g. Skewed
> frustrum, or wide-angle projections that can be used with spherical viewers.
Ever had a look at MegaPOV's custom camera feature yet?
> 4. Stitching from render farms (I know there are other problems with this,
> outside the remit of a scene file, but I'm just planting seeds for ideas!)
Guess where POV-Ray's SMP with strict front-end / back-end separation is
intended to be heading...
So yes, you're probably "kicking in open doors" on all these items :)
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