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Here's the news:
Radiosity is back to 3.6 speed! But the code is much prettier now.
The speed has actually shifted a good deal: While most of the scenes I use for
benchmarking will render at about the same time, a few will now render in just
50& of the CPU time (in one case even just 25%) - while a few others will take
as much as 300%.
At the bottom line, however, radiosity seems to have sped up a bit, now taking
about 90% of the CPU time required with 3.6.
One single scene has suffered in quality. However, as it has also gained a lot
in speed, I expect re-investing the gained time in higher quality settings will
bring that scene back to old quality as well.
So all radiosity enthusiasts out there, stay tuned for beta.33!
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