|
|
Darren New <dne### [at] sanrrcom> wrote:
> Reactor wrote:
> > Anyway, attached is a picture of a heighfield based water test I did fairly
> > recently. Below is the code I used for the water.
>
> Sweet. My experience, tho, is that water seen in a glacier like this is
> blue rather than green. About the same saturation, but since it's picking up
> the blue from the ice, the water looks very blue. Plus, it tends to undercut
> the banks much more than you've shown.
>
> Ignore all this if the banks are white because you're not done instead of
> them being white because they're ice. :-)
>
> --
> Darren New, San Diego CA, USA (PST)
> There's no CD like OCD, there's no CD I knoooow!
I settled on just a plain white mainly because I wanted to see the effect of the
water and photons. There wasn't an actual scene so much as there was a test (or
series of tests) to try and find a decent way of getting water to be the right
color across different depths.
I made it on the heels of another scene, where I wanted the water to be that
nice green color close at the shore (presumably in part because of the yellow
sand underneath), and have a darker blue green with some variations due to
depth and underwater objects.
I still haven't gotten it quite right, but I have found that it is sometimes
better to turn extinction 0 in the scattering block and control things via
absorption.
Realistic beach scenes are tricky (or so I assume, as I've never actually
managed a realistic one myself).
-Reactor
Post a reply to this message
|
|