POV-Ray : Newsgroups : povray.off-topic : Zbrush? : Re: Zbrush? Server Time
6 Sep 2024 01:25:21 EDT (-0400)
  Re: Zbrush?  
From: Robert McGregor
Date: 7 Apr 2009 14:40:00
Message: <web.49db9d526e6dd31586ff1d480@news.povray.org>
"Tim Cook" <z99### [at] gmailcom> wrote:

> So.  This Zbrush thing.  I've seen some absolutely spectacular
> creatures/characters people seem to have just whipped up like it's no big
> deal with this thing, and have in the past tried playing around with it with
> not much luck.  It's hardly intuitive, requiring actually going through its
> tutorials just to get started.  Question is:  does anybody else here use it,
> is it worth it, and so forth?  Only reason I want to use it is the modelling
> software with which I'm familiar (that'd be Moray) consistently crashes when
> trying to edit a mesh in it, and its mesh editing is very primitive.

I've been dabbling with ZBrush for a couple of years. If you start your meshes
as ZSpheres it's really easy to get a base shape quickly (use the "A" key to
toggle a mesh preview). Then you can convert the ZSphere "armature" to a
polymesh for sculpting, posing and detail.

Most often I hack out a quick low-poly models using Wings3D or Silo and then
import the OBJ into ZBrush for detailing. I've been using a Wacom tablet for
the last couple of months and it's really nice with all the levels of pressure
sensitivity during detail sculpting.

After detailing's done I export from ZBrush to OBJ and use PoseRay to convert
into Mesh2 for rendering in POV.

Hope that helps,
Rob


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