POV-Ray : Newsgroups : povray.beta-test : SSLT: why not just use media? : Re: SSLT: why not just use media? Server Time
5 Oct 2024 15:11:39 EDT (-0400)
  Re: SSLT: why not just use media?  
From: clipka
Date: 6 Apr 2009 20:40:00
Message: <web.49da9ffd2e8861a8c28d169c0@news.povray.org>
"triple_r" <nomail@nomail> wrote:
> Awww.  It's in the beta?  I picked a fine time to run 'rm -rf /media/WINDOWS'.
> I guess I'll have to be patient.  Oh well.  No regrets.

It's in the beta, but it's still alpha - very, very alpha ;)

> If I had to take a guess at the answer to your question, I'd say that
> restricting the use to surface illumination from subsurface scattering means
> you can make quite a few optimizations.  Here's an example, but I'm not sure
> how much of this is included in the beta:
>
> http://graphics.ucsd.edu/~henrik/papers/fast_bssrdf/fast_bssrdf.pdf

Exactly those. Can't be implemented 1:1 in POV due to the different basic
approach (relies on a mesh to pick sample locations), but it shows a general
direction to go regarding optimization.


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