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"MessyBlob" <nomail@nomail> wrote:
> Possibly the only truly reprocucible (and thread-safe) way is to iteratively
> process the whole scene ...
The essential point being that this way, you're not trying to arbitrate many
threads reading and writing the same structure: instead, you're logically
reading from one, and writing to another, which is thread-safe, and can be run
in parallel.
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