POV-Ray : Newsgroups : povray.beta-test : SSLT: why not just use media? : Re: SSLT: why not just use media? Server Time
5 Oct 2024 15:12:40 EDT (-0400)
  Re: SSLT: why not just use media?  
From: triple r
Date: 6 Apr 2009 17:55:00
Message: <web.49da79082e8861a8805d39df0@news.povray.org>
"MessyBlob" <nomail@nomail> wrote:
> SSLT: A handy and compact SDL feature!

Awww.  It's in the beta?  I picked a fine time to run 'rm -rf /media/WINDOWS'.
I guess I'll have to be patient.  Oh well.  No regrets.

If I had to take a guess at the answer to your question, I'd say that
restricting the use to surface illumination from subsurface scattering means
you can make quite a few optimizations.  Here's an example, but I'm not sure
how much of this is included in the beta:

http://graphics.ucsd.edu/~henrik/papers/fast_bssrdf/fast_bssrdf.pdf

I think photon mapping and such was also mentioned, but again, I'm not sure
exactly what is implemented, and I think we all know whom to ask for a better
explanation...

 - Ricky


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