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"MessyBlob" <nomail@nomail> wrote:
> SSLT: A handy and compact SDL feature!
Awww. It's in the beta? I picked a fine time to run 'rm -rf /media/WINDOWS'.
I guess I'll have to be patient. Oh well. No regrets.
If I had to take a guess at the answer to your question, I'd say that
restricting the use to surface illumination from subsurface scattering means
you can make quite a few optimizations. Here's an example, but I'm not sure
how much of this is included in the beta:
http://graphics.ucsd.edu/~henrik/papers/fast_bssrdf/fast_bssrdf.pdf
I think photon mapping and such was also mentioned, but again, I'm not sure
exactly what is implemented, and I think we all know whom to ask for a better
explanation...
- Ricky
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