Chambers <ben### [at] pacificwebguycom> wrote:
> Why not make a list of all objects returning points that may be
> coincident, select a single intersection from every object in the list,
> and combine them as if in an "average" texture map?
This would probably solve issues with opaque textures - but for (semi-)
transparent surfaces it would still mess up things: Inside which object is the
ray then?
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