POV-Ray : Newsgroups : povray.general : Procedural texture / Special Effect (Help please?) : Re: Procedural texture / Special Effect (Help please?) Server Time
30 Jul 2024 10:12:19 EDT (-0400)
  Re: Procedural texture / Special Effect (Help please?)  
From: clipka
Date: 31 Mar 2009 13:15:00
Message: <web.49d24ed3d410c5f3f708085d0@news.povray.org>
"Anthony D. Baye" <Sha### [at] spamnomorehotmailcom> wrote:
> I'm trying to create a special effect for a model I'm working on.  The material
> would be a semi-transparent white stone (with falloff) with micro-crystalline
> inclusions that shift color with the angle and perhaps form geometric patterns.

Opal comes to my mind from that description. To achieve that, I would scatter
triangles randomly about the thing. Thrown into, say, ten different mesh
objects, each with its own color hue; full transparency, using only variable,
tinted reflection to make them visible.

Or, to avoid high rendering times due to the reflection, use an aoi pattern
(needs MegaPov; alternatively, slope pattern oriented towards camera might do
the trick) to make sure triangles with a shallow angle of incidence get more
prominent; keep the transmit value high though.

Never tried this really. Just a bunch of ideas.


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