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Vaclav Cermak <dis### [at] disnelcom> wrote:
> With scenes without meshes is POV 3.7 mush faster than MegaPov, with
> scenes with mesh objects is slower (much slower). From this I conclude,
> that there is some problem with mesh objects. I don't conclude anything
> about radiosity, I just use it nearly in all my renders and I used it in
> test renders as well. I may try it with radiosity switched off, if it helps.
I assume we're talking about smooth meshes (i.e. mesh with smooth_triangle
elements, or mesh2 with normal vectors).
Can you do tests with "flat" meshes as well for reference?
Some of the changes I made to the radiosity code might have affected sample
density (and hence render time) on objects with pertubed normals (like smooth
meshes).
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