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Vaclav Cermak <dis### [at] disnelcom> wrote:
> Thorsten Froehlich napsal(a):
> > Vaclav Cermak wrote:
> >> I tested scene with mesh objects with many triangles and POV 3.7 beta
> >> on two cores renders it slower than old single threaded MegaPOV.
> >
> >> it is rad_test04. Mesh objects are with unnecessary high detail to
> >> demonstrate the problem. Rad_test 02 and 03 are without meshes and 3.7
> >> beta is mush faster than MegaPOV with them, as expected.
> >
Hello.
I assume that this is:
*recursion_limit 2*
Currently, a recursion_limit > 1 slows the rendering of the scene compared to
POV-Ray 3.6.
This, because the algorithm of radiosity is under investigation.
> test renders as well. I may try it with radiosity switched off, if it helps.
try!
;-)
--
Carlo
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