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Warp <war### [at] tagpovrayorg> wrote:
> Chambers <ben### [at] pacificwebguycom> wrote:
> > If what you want to do is compare different 64 bit systems to each
> > other, then it's possible that this will suit your needs completely.
> > Especially considering that the major bottleneck in POV is the double
> > precision FPU, which is the same either in 32 or 64 bit mode.
>
> Except that the de-facto chip for floating point calculations in 64-bit
> intel-based processors is SSE, while in 32-bit systems it's the FPU.
Uh - "chip"? I guess this wording might (re-) trigger some discussion... :P
> This
> means that most compilers will usually automatically use SSE when compiling
> for an x86-64 target and FPU when compiling for an x86-32 target.
We're talking about POV-Ray here, the 32-bit release of which installs with SSE
support enabled on suitable systems. At least that's what the beta page claims.
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